
Vivo announced its first mixed-reality headset, the Vision Discovery Edition, marking its entry into the extended reality (XR) market.
The headset features a new operating system, OriginOS, and positions Vivo to compete with Apple, Meta, and Samsung in immersive computing.
Vivo showcased the headset at its 30th anniversary event in Dongguan, near China’s Silicon Valley in Shenzhen.
The Vision Discovery Edition merges augmented reality (AR) and virtual reality (VR) to blend digital and physical worlds.
The headset features a metal frame with plastic, glass, and fabric components, weighing only 398 grams—26% smaller than the industry average. Its dimensions measure 83 mm in height and 40 mm in thickness, making it significantly lighter than Apple’s Vision Pro.
Vivo integrated eye-tracking controls, allowing users to navigate the interface by looking and tapping with their fingers.
The device uses microOLED displays with high pixel density, supports 3D video recording, and captures spatial photos when paired with select Vivo smartphones.
Comfort and Usability
The headset offers four sizes of light seals and eight foam padding options, ensuring comfort during extended wear.
Its digital crown allows users to scroll and adjust display opacity, while front-facing cameras enable three-dimensional hand and finger gesture controls similar to Apple Vision Pro and Samsung Project Moohan.
Vivo claims the headset allows immersive experiences, including watching movies on a virtual screen as large as 120 feet wide, and interacting with digital content in ways smartphones or PCs cannot offer.
The device runs on Qualcomm’s Snapdragon XR2+ Gen 2 platform.
Vivo spent four years on user research and R&D, assembling 1,800 components in a process likened to building a personal computer. The company is not launching the headset this year.
Instead, it plans to gather feedback from consumers and developers through demo zones in select Chinese cities.
Vivo Extends Reality: Challenges and Opportunities
Vivo’s concept of extended reality aligns closely with Apple and other competitors. While companies are investing billions in XR, the market remains nascent, and consumer adoption is limited.
Apple’s $3,500 Vision Pro demonstrates the technology’s potential but highlights challenges such as high cost, battery life, and display improvements.
Experts note that XR’s growth depends on compelling immersive applications and productivity suites.
Companies must integrate headsets effectively with smartphones and PCs while convincing consumers that these devices add value beyond occasional apps or games.
Despite challenges, Vivo and other tech giants see XR as the next phase in computing, promising new ways to work, play, and interact with digital content.
The company envisions a future where face-worn computers become central to our digital lives, complementing existing devices while pushing the boundaries of immersive technology.
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